For example the strengths of Tank are big stock of health and big damage power but at the same time it moves slow and has low rate of fire. So, we know that every unit in the Boom Beach has its own strengths and weaknesses that should be considered when selecting an attacking combination in a particular case. Let’s consider classical combination when the 4 landing crafts loaded with Scorchers and other four – with Tanks or Zookas. I think obviously it depends on the base layout and sometimes, depending on how many attacks you want to spend on one base, you may want to warrior rush a couple of rocket launchers so there are less of them firing at your troops (but I think that is when there are way more rocket launchers than usual).Hope it helps, either way I am sure there are people in this sub that can give some good advice on how to attack an op base.Zooka or Tank? Which of these two units is more effective in the combination with Scorcher? These questions interested me and I decided to try to calculate it with the help of mathematics. I think at times it's better to get behind it with all tanks (because the medics will most likely get targeted and killed trying to get behind the rockets) or one scorcher and the rest tanks (because once you get behind the core and are attacking it all the rockets will concentrate on the scorcher and not your tanks). Well the way that I like to take on Quota is by flanking behind the core from whichever side has the least rocket launchers (I think it is usually the right side) so when trying to get behind/past the rocket launchers they start targeting the units are 'lagging behind' for the lack of better terms, and when you try to get behind it with hooka all the zookas would be killed. I've had people comment on my tanks only once.and that was when I had to get a last minute on an OP we were failing. So you're just wasting your own gold.Gold is not an issue, and I truly can't remember when it was.Your TF will despise you and in more professional TF's you'll most likely get kicked.Not if you clear out a huge chunk of that right map. That GBE could be better spent on shocking defenses yourself.On the right map (as above) I've had my tanks go on for ages where other compositions would've been nuked.at the end of an OP attack the GBE cost of barrages and artillery shells are off the charts anyways - because you can do a lot of them as tank player.They're expensive to replace and take time. That GBE can be better spent taking down important targets like rocket and shock launchers. I'm constantly monitoring the maps.Īny situation where there aren't (boom) cannons or clusters of archer towers I believe I can wreck a base way more than any other army composition - I'll yield that they are level 14.They require GBE to deploy. I'm one of those tMed players that still needs to level up his other troops, so I don't have a lot of options (yet.warriors / zooka's will be here soon enough). I agree that tanks aren't the holy grail to doing OPs and - in general - you shouldn't have too many tank players in the TF, because the maps don't open up to them that often.Those special situations are where tanks will do stuff other compositions can't even get close to. Even so, a hooka attack will outshine it in most circumstances. That only compounds when you can only fit 2 tanks on a lvl 12 LC where you can fit 8 zookas.TMEDS in OPS can have their uses, but you just need to be at a high level with them to be effective. You are spending a ton of GBE deploying tanks, and the rest of the GBE is spent on flaring multiple times because they are so slow.DPS goes with that, since you will usually have only 10-14 tanks at a time, and each tank does less than a single zooka. Especially in OPS where the best plan of attack is to go around certain defenses.
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